{"id":24840,"date":"2021-09-28T03:04:00","date_gmt":"2021-09-28T08:04:00","guid":{"rendered":"https:\/\/www.casino.org\/blog\/?p=24840"},"modified":"2021-09-28T10:29:51","modified_gmt":"2021-09-28T15:29:51","slug":"real-effects-of-playing-fifa","status":"publish","type":"post","link":"https:\/\/www.casino.org\/blog\/real-effects-of-playing-fifa\/","title":{"rendered":"Revealed: What Really Happens To Your Body And Brain When You Play FIFA"},"content":{"rendered":"\n
Research by Dr Andrea Utley, Reader in Motor Control and Development, University of Leeds<\/a>, commissioned by Casino.org<\/a><\/strong>.<\/em><\/p>\n\n\n\n The wait for FIFA 22 is almost over. <\/p>\n\n\n\n On October 1, or earlier if you\u2019re an EA Play member, FIFA fans will be able to get their hands on the latest release.<\/p>\n\n\n\n This brings a whole load of excitement – and whole a lot of “FIFA rage”.<\/p>\n\n\n\n There\u2019s no doubt that anyone who\u2019s\nplayed FIFA will have at some point experienced \u201cFIFA rage\u201d, succumbing to the\nfrustration and supposed injustice of the game. <\/p>\n\n\n\n Since the game made its debut in 1993, there\u2019s been significant interest in its impact on players by way of promoting aggression, reducing pro-social behaviour, and increasing sexist attitudes. Other studies have looked at the impact on sleep quality and perceptual, attentional and cognitive functions. <\/p>\n\n\n\n Here at Casino.org, we wanted to dive deeper into the physical and psychological impact of the game on its players, so we partnered with researchers at the <\/strong>University of Leeds school of biomedical sciences<\/strong><\/a> who ran a series of scientific experiments to find out. <\/strong><\/p>\n\n\n\n From spikes in heart rate to fluctuating anxiety levels, we investigated what really<\/em> goes on inside the mind and body when playing FIFA\u2026<\/strong><\/p>\n\n\n\n A total of 10 participants were recruited for the project, with a\nminimum of 10 games analysed for each of the participants, and three playing\nconditions taken into account:<\/p>\n\n\n\n A<\/strong> = Playing against the computer<\/p>\n\n\n\n B<\/strong> = Playing against a player who is known to them<\/p>\n\n\n\n C<\/strong> = Playing against a random player online<\/p>\n\n\n\n All participants were playing the 2020 version of the game, and\neach game tended to last between 10 to 12 minutes.<\/p>\n\n\n\n Heart rate and blood pressure measurements were taken both pre and\npost the session. <\/p>\n\n\n\n In addition, participants were asked to complete the State-Trait Anxiety Inventory<\/a> pre and post the game. The STAI measures two types of anxiety<\/a> \u2013 state anxiety (anxiety about an event), and trait anxiety (anxiety level as a personal characteristic). <\/p>\n\n\n\n We only measured the State aspect of the inventory, to determine\nplayers anxiety directly related to the game. \n<\/p>\n\n\n\n This particular study was interested in the physiological\nand psychological responses of participants who play FIFA20 on a regular basis.\n<\/p>\n\n\n\n The game has a reputation of causing high levels of\nplayer rage, therefore, by monitoring participants whilst they were playing FIFA20,\nwe aimed to examine how engagement in the game actually impacted them. <\/p>\n\n\n\nMethodology<\/strong><\/h2>\n\n\n\n
Key Findings\nOf The Experiment<\/strong><\/h2>\n\n\n\n
Here\u2019s what we found:<\/strong><\/h3>\n\n\n\n