Banned in Belgium<\/strong><\/h2>\nThe judge\u2019s decision largely echoes legal rulings elsewhere on the nature of loot boxes and gambling. So far, Belgium and the Netherlands are the only jurisdictions to have banned loot boxes for contravening their gambling laws.<\/p>\n
A federal judge in Washington State ruled in 2018 that the virtual currencies used in social casinos could be said to have real-world value, which could have ramifications for the video games industry there.<\/p>\n
Sutherland\u2019s suit will proceed on claims of deceptive practices. These include allegations that EA misleads players about the odds of winning rare and valuable items while encouraging players to make real-money purchases.<\/strong><\/p>\nFortnite developer Epic Games recently agreed to pay the US Federal Trade Commission a record $520 million to settle deceptive practices claims. These included duping players into making unwanted in-game purchases and violating children’s privacy.<\/p>\n
A proposed class-action suit was filed against Epic Games in the BC Supreme Court last Friday.<\/p>\n","protected":false},"excerpt":{"rendered":"
A Canadian judge has rejected claims that the loot boxes employed by video games publisher EA constitute gambling. Judge Justice Margot Fleming of British Columbia\u2019s Supreme Court said that gambling must involve the risk of losing or gaining something of real-world value, which was absent in EA\u2019s video games. Unlike a casino chip, virtual currency […]<\/p>\n","protected":false},"author":36,"featured_media":265823,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[81887,60],"tags":[13597,85567,13626,85568],"acf":[],"yoast_head":"\n
EA Loot Boxes \u2018Not Gambling,\u2019 Canadian Judge Rules<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\n\n\n\t\n\t\n\t\n